Tools UsedUnreal Engine, Jira, Perforce, Google Sheets, Google Docs, Adobe Photoshop, Discord
RolesUI/UX Designer, Community Manager, Game Designer
Detailed Info
I was part of a team of dedicated students at (NHTV) Breda University in the Netherlands who worked on this Battle Royale title as a proof of concept.
During the initial 10-month development of The Survivors, I was flexible and adapted to the needs of the project, taking upon many (overlooked) tasks and several roles. I learned the most from the roles as UI/UX designer and community manager; I go more in-depth on these below.
UI/UX Design
Created detailed mockups prior to implementation.
Created fitting, reusable, and quality assets for the UI.
Performed technical implementation of UI.
Frequently requested and applied feedback.
Iterated based on observations of user experience. (For example, watching Twitch streamers play the game.)
Overhauled the entire UI in the final two months of development.
Please note that all screenshots/footage reflect the work of the entire team, not just me.
Game Trailer
Playing the Game
If you would like to play the game, your best bet would be to check out the Steam page and to join the official Discord server. However, depending on when you are reading this (written July 2018), you may not be able to play the game.
UI/UX Design
Near the end of development, I took over the UI/UX design for the project. It lacked in many areas and required a lot of work to get to a presentable level. I went through the entire production of UI/UX in this limited amount of time. This includes mockups, asset creation, technical implementation, and iteration. Below you will find the HUD as it is now, the mockups I made in Adobe Photoshop prior, and how it was before I started working on it. I ended up making a few iterations of the HUD mockup based on feedback I collected.
The HUD as I reworked it as of July 2018.
The final HUD mockup for The Survivors.
An earlier iteration of the HUD mockup.
A different style for the HUD, messier.
A different style for the HUD, very clean.
The HUD as it was before I was tasked with working on it, around April 2018.
About me
My name is I'm Tristan and I'm from the Netherlands. My early hobby managing gaming servers and communities sparked my passion for creating games, sites, and other types of digital content. I then went on to earn a BSc in Creative Media and Game Technologies at Breda University. I have been working at Spectral as a front-end developer since 2019.